Inscription #67122740#67,122,740htmlminting-claim#65,956,391orc-20mint1,000.doti#62,832,534pow-20mint1,000.doti#62,832,533pow-20Inscription #54262561#54,262,561htmlInscription #11582130#11,582,130htmlInscription #11534150#11,534,150htmlInscription #11532644#11,532,644htmlInscription #11528102#11,528,102html<!doctype html> <html> <head> <style> body { background: #000; color: #fff; font-family: Arial,sans-serif; text-align: center } #pong { position: absolute; top: 50%; left: 50%; transform: translate(-50%,-50%); border: 1px solid #fff } #loading { position: absolute; top: 50%; left: 50%; transform: translate(-50%,-50%); width: 50%; height: 20px; border: 1px solid #fff } #loading-bar { height: 100%; background-color: #f7a31b; width: 0 } #instructions { position: absolute; top: 45%; left: 50%; transform: translate(-50%,-50%); color: #f7a31b } </style> </head> <body> <canvas id=loading-canvas width=200 height=200 style=position:absolute;top:40%;left:50%;transform:translate(-50%,-50%)></canvas> <div id=pixelX style=position:absolute;top:37%;left:50%;transform:translate(-50%,-50%);width:60px;height:60px;display:flex;flex-wrap:wrap> <div style=width:20px;height:20px;background-color:#f7a31b></div> <div style=width:20px;height:20px></div> <div style=width:20px;height:20px;background-color:#f7a31b></div> <div style=width:20px;height:20px></div> <div style=width:20px;height:20px;background-color:#f7a31b></div> <div style=width:20px;height:20px></div> <div style=width:20px;height:20px;background-color:#f7a31b></div> <div style=width:20px;height:20px></div> <div style=width:20px;height:20px;background-color:#f7a31b></div> </div> <p id=instructions>Press W and S to move up and down</p> <div id=loading> <div id=loading-bar></div> </div> <canvas id=pong style=display:none></canvas> <script> const canvas = document.getElementById("pong") , context = canvas.getContext("2d") , loading = document.getElementById("loading") , loadingBar = document.getElementById("loading-bar") , loadingCanvas = document.getElementById("loading-canvas") , loadingContext = loadingCanvas.getContext("2d"); drawX(loadingContext, 50, 50, 100, "#F7A31B"); let loadingInterval = setInterval((()=>{ loadingBar.style.width = loadingBar.offsetWidth + 5 + "px", loadingBar.offsetWidth >= loading.offsetWidth && (clearInterval(loadingInterval), loading.style.display = "none", document.getElementById("instructions").style.display = "none", loadingCanvas.style.display = "none", document.getElementById("pixelX").style.display = "none", canvas.style.display = "block") } ), 15); function setCanvasDimensions() { const e = .8 * Math.min(window.innerWidth, window.innerHeight); canvas.width = e, canvas.height = e } setCanvasDimensions(); const paddleWidth = 15 , paddleHeight = 80 , ball = { x: canvas.width / 2, y: canvas.height / 2, size: 20, dx: 2, dy: 2 } , player = { x: 0, y: canvas.height / 2 - 40, width: 15, height: 80, dy: 4 } , computer = { x: canvas.width - 15, y: canvas.height / 2 - 40, width: 15, height: 80, dy: 2 }; function drawRect(e, a, t, l, n) { context.fillStyle = n, context.fillRect(e, a, t, l) } function drawX(e, a, t, l) { context.fillStyle = l; const n = t / 4; context.fillRect(e, a, n, n), context.fillRect(e + 3 * n, a, n, n), context.fillRect(e + n, a + n, 2 * n, 2 * n), context.fillRect(e, a + 3 * n, n, n), context.fillRect(e + 3 * n, a + 3 * n, n, n) } function updatePaddle(e, a, t, l) { document.addEventListener("keydown", (function(e) { switch (e.keyCode) { case a: l.y -= l.dy; break; case t: l.y += l.dy } } )) } function update() { context.clearRect(0, 0, canvas.width, canvas.height), drawRect(player.x, player.y, player.width, player.height, "#FFFFFF"), drawRect(computer.x, computer.y, computer.width, computer.height, "#FFFFFF"), drawX(ball.x, ball.y, ball.size, "#F7A31B"), ball.x += ball.dx, ball.y += ball.dy, (ball.y + ball.size > canvas.height || ball.y < 0) && (ball.dy *= -1), ball.y + ball.size > player.y && ball.y < player.y + player.height && ball.dx < 0 && ball.x < player.x + player.width && (ball.dx *= -1), ball.y + ball.size > computer.y && ball.y < computer.y + computer.height && ball.dx > 0 && ball.x + ball.size > computer.x && (ball.dx *= -1), player.y < 0 && (player.y = 0), player.y > canvas.height - player.height && (player.y = canvas.height - player.height), ball.dx > 0 && (computer.y + computer.height / 2 < ball.y ? computer.y += computer.dy : computer.y -= computer.dy), computer.y < 0 && (computer.y = 0), computer.y > canvas.height - computer.height && (computer.y = canvas.height - computer.height), ball.x + ball.size > canvas.width && resetBall(), ball.x < 0 && resetBall() } function resetBall() { ball.x = canvas.width / 2, ball.y = canvas.height / 2, ball.dx = -ball.dx } setInterval(update, 20), updatePaddle("keydown", 87, 83, player), window.addEventListener("resize", (()=>{ setCanvasDimensions(), player.x = 0, player.y = canvas.height / 2 - 40, computer.x = canvas.width - 15, computer.y = canvas.height / 2 - 40, ball.x = canvas.width / 2, ball.y = canvas.height / 2 } )) </script> </body> </html>#11,527,000text