SHOWING: First 60
<!DOCTYPE html>
<html>
<head>
<title>ASCII Game</title>
<style>
pre {
font-family: monospace;
}
</style>
</head>
<body>
<pre id="game-screen"></pre>
<script>
var gameScreen = document.getElementById("game-screen");
var currentRoom = "start";
var hasKey = false;
// Function to display text on the game screen
function displayText(text) {
gameScreen.textContent += text + "\n";
}
// Function to clear the game screen
function clearScreen() {
gameScreen.textContent = "";
}
// Start the game
function startGame() {
clearScreen();
displayText("Welcome to the ASCII Game!");
displayText("You find yourself in a mysterious room.");
displayText("There are two doors in front of you.");
displayText("Press 1 or 2 to choose a door.");
// Event listener to handle user input
document.addEventListener("keydown", handleInput);
}
// Handle user input
function handleInput(event) {
var key = event.key.toLowerCase();
if (currentRoom === "start") {
if (key === "1") {
enterHallway();
} else if (key === "2") {
enterLibrary();
} else {
displayText("Invalid input. Press 1 or 2 to choose a door.");
}
} else if (currentRoom === "hallway") {
if (key === "1") {
enterDiningRoom();
} else if (key === "2") {
enterBedroom();
} else {
displayText("Invalid input. Press 1 or 2 to choose a door.");
}
} else if (currentRoom === "library") {
if (key === "1") {
enterDiningRoom();
} else if (key === "2") {
enterBedroom();
} else {
displayText("Invalid input. Press 1 or 2 to choose a door.");
}
} else if (currentRoom === "dining room") {
if (key === "1") {
if (hasKey) {
enterTreasureRoom();
} else {
displayText("The door is locked. You need a key to enter.");
}
} else if (key === "2") {
enterHallway();
} else {
displayText("Invalid input. Press 1 or 2 to choose a door.");
}
} else if (currentRoom === "bedroom") {
if (key === "1") {
enterHallway();
} else if (key === "2") {
displayText("You found a key! It might be useful.");
hasKey = true;
enterHallway();
} else {
displayText("Invalid input. Press 1 or 2 to choose a door.");
}
} else if (currentRoom === "treasure room") {
displayText("Congratulations! You found the treasure and won the game!");
document.removeEventListener("keydown", handleInput);
}
}
// Enter the hallway
function enterHallway() {
clearScreen();
displayText("You enter a dark hallway.");
displayText("There are two doors ahead of you.");
displayText("Press 1 or 2 to choose a door.");
currentRoom = "hallway";
}
// Enter the library
function#13,287,787text<!DOCTYPE html>
<html>
<head>
<title>Ordinal Pong</title>
<style>
#gameCanvas {
position: relative;
border: 1px solid black;
}
.paddle {
position: absolute;
width: 10px;
height: 60px;
background-color: black;
}
#ball {
position: absolute;
width: 10px;
height: 10px;
background-color: black;
}
</style>
</head>
<body>
<div id="gameCanvas">
<div id="paddle1" class="paddle"></div>
<div id="paddle2" class="paddle"></div>
<div id="ball"></div>
</div>
<script>
// Game variables
let paddle1Y = 150; // Initial position of paddle 1 (left side)
let paddle2Y = 150; // Initial position of paddle 2 (right side)
let ballX = 200; // Initial position of the ball (x-coordinate)
let ballY = 200; // Initial position of the ball (y-coordinate)
let ballSpeedX = 2; // Initial speed of the ball (horizontal)
let ballSpeedY = 2; // Initial speed of the ball (vertical)
// Function to update the game state
function update() {
movePaddle1();
movePaddle2();
moveBall();
render();
}
// Function to move paddle 1
function movePaddle1() {
// Code to handle paddle 1 movement based on user input or AI logic
// Update paddle1Y value accordingly
}
// Function to move paddle 2
function movePaddle2() {
// Code to handle paddle 2 movement based on user input or AI logic
// Update paddle2Y value accordingly
}
// Function to move the ball
function moveBall() {
ballX += ballSpeedX;
ballY += ballSpeedY;
// Code to handle ball collisions with walls and paddles
// Update ballSpeedX and ballSpeedY values accordingly
}
// Function to render the game
function render() {
const gameCanvas = document.getElementById('gameCanvas');
const paddle1 = document.getElementById('paddle1');
const paddle2 = document.getElementById('paddle2');
const ball = document.getElementById('ball');
paddle1.style.top = paddle1Y + 'px';
paddle2.style.top = paddle2Y + 'px';
ball.style.left = ballX + 'px';
ball.style.top = ballY + 'px';
}
// Game loop
setInterval(update, 16); // 60 frames per second
</script>
</body>
</html>#13,272,376text420000.bitmap#13,193,682textregΞΒ.sats#12,901,608snsmint1,000.ntwk#12,819,476brc-20mint1,000.ntwk#12,802,797brc-2078.bitmap#12,561,843textregπ΅π΅π΅π΅π΅π΅π΅π΅π΅π΅π΅π΅π΅π΅
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