Inscription #13410297#13,410,297jpgInscription #13410253#13,410,253jpgInscription #13410197#13,410,197jpgInscription #13396655#13,396,655pngInscription #13396654#13,396,654png<!DOCTYPE html> <html> <head> <title>ASCII Game</title> <style> pre { font-family: monospace; } </style> </head> <body> <pre id="game-screen"></pre> <script> var gameScreen = document.getElementById("game-screen"); var currentRoom = "start"; var hasKey = false; // Function to display text on the game screen function displayText(text) { gameScreen.textContent += text + "\n"; } // Function to clear the game screen function clearScreen() { gameScreen.textContent = ""; } // Start the game function startGame() { clearScreen(); displayText("Welcome to the ASCII Game!"); displayText("You find yourself in a mysterious room."); displayText("There are two doors in front of you."); displayText("Press 1 or 2 to choose a door."); // Event listener to handle user input document.addEventListener("keydown", handleInput); } // Handle user input function handleInput(event) { var key = event.key.toLowerCase(); if (currentRoom === "start") { if (key === "1") { enterHallway(); } else if (key === "2") { enterLibrary(); } else { displayText("Invalid input. Press 1 or 2 to choose a door."); } } else if (currentRoom === "hallway") { if (key === "1") { enterDiningRoom(); } else if (key === "2") { enterBedroom(); } else { displayText("Invalid input. Press 1 or 2 to choose a door."); } } else if (currentRoom === "library") { if (key === "1") { enterDiningRoom(); } else if (key === "2") { enterBedroom(); } else { displayText("Invalid input. Press 1 or 2 to choose a door."); } } else if (currentRoom === "dining room") { if (key === "1") { if (hasKey) { enterTreasureRoom(); } else { displayText("The door is locked. You need a key to enter."); } } else if (key === "2") { enterHallway(); } else { displayText("Invalid input. Press 1 or 2 to choose a door."); } } else if (currentRoom === "bedroom") { if (key === "1") { enterHallway(); } else if (key === "2") { displayText("You found a key! It might be useful."); hasKey = true; enterHallway(); } else { displayText("Invalid input. Press 1 or 2 to choose a door."); } } else if (currentRoom === "treasure room") { displayText("Congratulations! You found the treasure and won the game!"); document.removeEventListener("keydown", handleInput); } } // Enter the hallway function enterHallway() { clearScreen(); displayText("You enter a dark hallway."); displayText("There are two doors ahead of you."); displayText("Press 1 or 2 to choose a door."); currentRoom = "hallway"; } // Enter the library function#13,287,787text<!DOCTYPE html> <html> <head> <title>Ordinal Pong</title> <style> #gameCanvas { position: relative; border: 1px solid black; } .paddle { position: absolute; width: 10px; height: 60px; background-color: black; } #ball { position: absolute; width: 10px; height: 10px; background-color: black; } </style> </head> <body> <div id="gameCanvas"> <div id="paddle1" class="paddle"></div> <div id="paddle2" class="paddle"></div> <div id="ball"></div> </div> <script> // Game variables let paddle1Y = 150; // Initial position of paddle 1 (left side) let paddle2Y = 150; // Initial position of paddle 2 (right side) let ballX = 200; // Initial position of the ball (x-coordinate) let ballY = 200; // Initial position of the ball (y-coordinate) let ballSpeedX = 2; // Initial speed of the ball (horizontal) let ballSpeedY = 2; // Initial speed of the ball (vertical) // Function to update the game state function update() { movePaddle1(); movePaddle2(); moveBall(); render(); } // Function to move paddle 1 function movePaddle1() { // Code to handle paddle 1 movement based on user input or AI logic // Update paddle1Y value accordingly } // Function to move paddle 2 function movePaddle2() { // Code to handle paddle 2 movement based on user input or AI logic // Update paddle2Y value accordingly } // Function to move the ball function moveBall() { ballX += ballSpeedX; ballY += ballSpeedY; // Code to handle ball collisions with walls and paddles // Update ballSpeedX and ballSpeedY values accordingly } // Function to render the game function render() { const gameCanvas = document.getElementById('gameCanvas'); const paddle1 = document.getElementById('paddle1'); const paddle2 = document.getElementById('paddle2'); const ball = document.getElementById('ball'); paddle1.style.top = paddle1Y + 'px'; paddle2.style.top = paddle2Y + 'px'; ball.style.left = ballX + 'px'; ball.style.top = ballY + 'px'; } // Game loop setInterval(update, 16); // 60 frames per second </script> </body> </html>#13,272,376text420000.bitmap#13,193,682textregΞ­.sats#12,901,608snsmint1,000.ntwk#12,819,476brc-20mint1,000.ntwk#12,802,797brc-2078.bitmap#12,561,843textregπŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸŸ πŸŸ πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸ”΅πŸ”΅πŸ”΅ πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸŸ πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸŸ πŸŸ πŸ”΅πŸŸ πŸŸ πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸ”΅πŸŸ πŸ”΅πŸŸ πŸŸ πŸ”΅πŸŸ πŸ”΅πŸ”΅πŸ”΅ πŸŸ πŸŸ πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸ”΅πŸŸ πŸ”΅πŸ”΅πŸŸ πŸŸ πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸ”΅πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸŸ πŸŸ πŸŸ πŸ”΅πŸŸ πŸ”΅πŸŸ πŸŸ πŸŸ πŸ”΅πŸ”΅πŸŸ πŸ”΅πŸŸ  πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸ”΅πŸŸ πŸŸ πŸ”΅πŸŸ πŸ”΅πŸŸ πŸ”΅πŸŸ  πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸ”΅πŸŸ πŸ”΅πŸŸ πŸ”΅πŸ”΅πŸŸ πŸŸ πŸŸ  πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸŸ πŸŸ πŸ”΅ πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸŸ πŸ”΅πŸ”΅πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸŸ πŸŸ πŸ”΅πŸ”΅πŸŸ πŸŸ πŸŸ πŸŸ πŸ”΅πŸ”΅πŸŸ πŸŸ πŸ”΅πŸ”΅ πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸŸ πŸ”΅ πŸ”΅πŸŸ πŸŸ πŸ”΅πŸ”΅πŸŸ πŸŸ πŸ”΅πŸ”΅πŸŸ πŸŸ πŸŸ πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅πŸ”΅.sats#12,457,372snsregmutantvirus.satoria#12,224,328snsreg/-/content/:inscription_id.sats#11,596,564snsreg1Β­00.x#11,564,661snsmint.bitcoin-mfers#11,557,257brc-721regraΒ­re.sats#11,526,732snsregmΒ­r.btc#11,426,870snsreginternetmoney.magic#11,384,424snsregsΒ­e.x#11,366,165snsregseΒ­.x#11,365,349snsregbitΒ­coin.sats#11,299,231snsInscription #11294837#11,294,837gifregΒ­.sats#11,287,772snsregπŸͺ„.magic#11,277,372snsInscription #11273743#11,273,743pngregπŸ§™β€β™‚οΈ.magic#11,272,822snsreg✨️.magic#11,269,073snsregπŸ§™β€β™‚οΈ.magic#11,261,551snsregΒΉ.magic#11,259,003snsregΒ­.magic#11,257,924snsregKrypto.magic#11,249,988snsmint.bitcoin-mfers#11,245,965brc-721proofofβ‚Ώitcoin.sats#10,841,633textbb86fc.sats#10,819,329text🟧----//1YOKAI>1BTC//----🟧.sats#10,763,006textOrangeAssociates.btc#10,757,222text🍌Ordillas.btc#10,696,389textYokaiβš”οΈAvengers.sats#10,688,046textBitcoinDigitalArtifacts.sats#10,631,081textβ‚ΏitcoinSatoshi.sats#10,616,102textCryptogle.sats#10,607,255textDoyouseeitnow.sats#10,601,617textTheNewMeta.sats#10,588,326text🟦🟧🟦🟧.sats#10,552,944textregorangeassociate.sats#10,478,871snsCC9900.sats#10,434,127textβ‚Ώitcoin.sats#10,363,605textETF.xbt#10,338,421textthebitcoinnetwork.sats#10,249,260textβ€Ž.xbt#10,127,023text .sats#10,114,328textRookie.xbt#10,096,413textβ‚ΏITCOIN.xbt#10,084,045textβ‚ΏITCOIN.xbt#10,078,525textβ‚ΏTC.xbt#10,073,151textNani.xbt#10,067,906text