<!DOCTYPE html> <html> <body> <div id="imageContainer"> <canvas id="myCanvas" width="500" height="500" style="image-rendering: pixelated;"></canvas> </div> <script> fetch('/content/b7205d40f3b1b1486567f0d6e53ff2812983db4c03ad7d3606812cd150c64802i0') .then(response => response.json()) .then(deploy => { console.log(deploy); // Now you can use your JSON data here window.deploy = deploy; let nfo = { "p": deploy.p, "op": deploy.op, "s": deploy.slug, "t_ins": [ "b7205d40f3b1b1486567f0d6e53ff2812983db4c03ad7d3606812cd150c64802i0" ], "h": "a01a5b43d21a6961a4a8d2ff666d1c10e8f405b8292db5e0277cd254a3fc2bb4", "id": "302", "a": [ [0, deploy.traits.background["brown"].base64], [0, deploy.traits.accessories["antenna"].base64], [0, deploy.traits.body["standard-square"].base64], [0, deploy.traits.belly["square"].base64], [0, deploy.traits.face["unimpressed"].base64] ] } console.log(nfo); // Get the canvas context let ctx = document.getElementById('myCanvas').getContext('2d'); // Disable image smoothing ctx.imageSmoothingEnabled = false; // For each layer for(let i = 0; i < nfo.a.length; i++) { let img = new Image(); // When the image has loaded img.onload = function() { // Draw the image onto the canvas ctx.drawImage(img, 0, 0, 500, 500); } // Set the source of the image to be the base64 string img.src = 'data:image/png;base64,' + nfo.a[i][1]; } }) .catch(err => console.log(err)); // Log any errors </script> </body> </html>
Inscription number 11,634,704
Genesis block 794,093
File type text
File size 1.69 KB
Creation date Jun 12,2023 9:59 pm