<!DOCTYPE html> <html> <body> <div id="imageContainer"> <canvas id="myCanvas" width="500" height="500" style="image-rendering: pixelated;"></canvas> </div> <script> fetch('https://ordinals.com/content/b7205d40f3b1b1486567f0d6e53ff2812983db4c03ad7d3606812cd150c64802i0') .then(response => response.json()) .then(deploy => { console.log(deploy); // Now you can use your JSON data here window.deploy = deploy; let nfo = { "p": deploy.p, "op": deploy.op, "s": deploy.slug, "t_ins": [ "b7205d40f3b1b1486567f0d6e53ff2812983db4c03ad7d3606812cd150c64802i0" ], "h": "b7d494775f475211b58cb0823466d481f8982187f9e87030aba882c8c72f2533", "id": "626", "a": [ [ 0, deploy.traits.background["blue"].base64 ], [ 0, deploy.traits.accessories["antenna"].base64 ], [ 0, deploy.traits.body["standard-square"].base64 ], [ 0, deploy.traits.belly["square"].base64 ], [ 0, deploy.traits.face["neutral"].base64 ] ] } console.log(nfo); // Get the canvas context let ctx = document.getElementById('myCanvas').getContext('2d'); // Disable image smoothing ctx.imageSmoothingEnabled = false; // For each layer for(let i = 0; i < nfo.a.length; i++) { let img = new Image(); // When the image has loaded img.onload = function() { // Draw the image onto the canvas ctx.drawImage(img, 0, 0, 500, 500); } // Set the source of the image to be the base64 string
Inscription number 11,741,320
Genesis block 794,199
File type text
File size 1.66 KB
Creation date Jun 13,2023 3:12 pm